Fixed an issue where skipping cutscenes during a critical load may cause the game to hang.Added a Texture Streaming Rate setting (Graphics > Texture Settings).Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display).Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD).Fixed an issue where, on first boot, players may experience longer wait times to load into the game.Fixed a crash that may occur when dying after combat.Fixed a crash that may occur when quitting to the Main Menu.Fixed a crash that may occur during shader building.Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black. Improved texture fidelity and resolution on in-game Low and Medium settings.Optimized CPU and GPU use throughout the game.We will be releasing additional CPU optimization, framerate and texture fidelity improvements in upcoming patches. This update includes framerate optimization, graphical and texture fidelity, crash fixes, and more. A patch for The Last of Us Part I is now live.
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